Getting Started

First time in Roblox Studio? Yeah, it is a lot. Dozens of panels, buttons everywhere, half the screen is stuff you did not ask for. You do not need to learn all of it today. Follow these steps and you will have a playable prototype in half a day. Zero coding experience required.

1. Get Studio installed and sign in

Head to create.roblox.com and grab Roblox Studio. Sign in with your Roblox account. One catch: your account needs age verification to publish. If you are thinking about DevEx later, get your email and ID verified now. You will thank yourself when you hit that payout threshold and are not stuck waiting.

2. Pick a template (go blank)

Studio greets you with templates: Baseplate, Obby, City, Racing. Pick Baseplate. I know the others look tempting but they come with pre-built mechanics that are hard to untangle when you are still learning. An empty baseplate forces you to understand every piece you add.

Once you are comfortable, loading a template and reading its scripts is a great way to learn. But week one? Start from nothing.

3. Drop your first part

Parts are the Legos of Roblox. Right-click in the viewport or the Workspace panel, hit Insert Object → Part. A gray block appears at your camera's focus point. Move it, scale it, rotate it with Ctrl+2, Ctrl+3, Ctrl+4.

Or create one from code:

-- Create a part at the origin and parent it to Workspace
local part = Instance.new("Part")
part.Position = Vector3.new(0, 10, 0)
part.Anchored = true
part.BrickColor = BrickColor.new("Bright red")
part.Parent = workspace

4. Write your first script

Hover over your part in Workspace, click +, and add both a ClickDetector and a Script. Double-click the Script and paste this:

local part = script.Parent
local detector = part.ClickDetector

detector.MouseClick:Connect(function(player)
  part.BrickColor = BrickColor.Random()
  part.Material = Enum.Material.Neon
  print(player.Name .. " clicked the part!")
end)

Click the part in-game and it changes color, goes neon, and prints who clicked it. That print line writes to the Output window so you can see it happen. Server scripts modify the world. LocalScripts handle UI and input but cannot change things for other players. Different tools for different jobs.

5. Test it. Publish it.

  • Press F5 or hit Play. Your character spawns, click the part and watch it flash.
  • Shift+F5 runs a multiplayer test with simulated clients. Useful for checking if things replicate properly.
  • Ready for the world? File → Publish to Roblox. Name it, describe it, pick a genre and devices. Set it to Public.
  • Monetization lives in Game Settings → Monetization— flip on game passes, developer products, and private servers when you are ready.

What is next?

You shipped something. Now level it up. Grab production-ready code from Luau Snippets for DataStores, Tweens, and remote events. Punch your numbers into the DevEx Calculator to see what monetization actually pays out. And read Studio Tips for plugins and shortcuts that stop Studio from fighting you.

Bookmark create.roblox.com/docs — official docs for every API, class, and enum.